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sound designer

Hi, I’m Sandy!
I’m a sound designer specializing in interactive audio across AAA games, live-service development, creative technology, and AI TTS. My work includes contributions to Naughty Dog’s Intergalactic: The Heretic Prophet, League of Legends, an unannounced R&D title, Call of Duty: Mobile, Ruined King: A League of Legends Story, and the Apple Design Award–winning app Speechify.
Crafting compelling auditory experiences has always been my foremost passion. My experience spans sound design, voiceover, music, implementation, and technical audio across a wide range of genres and platforms. I’m always happy to connect with fellow audio professionals and creative teams.

Motion Picture Sound Editors




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